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Once the CO power is enabled, the CO's meter will not rise at all until the CO power wears off. Once activated, the CO power effect will last two days, including the day that the CO power was activated, and the CO's units will be flashing. Hawke has 5 small stars and 4 large stars, meaning he needs 50,000 points of damage to be able to activate his CO power, and 90,000 points of damage to be able to activate his super CO power. It would take 30,000 points of damage to be able to activate his CO power, and 60,000 points of damage to be able to activate his super CO power. For example, Andy has 3 small stars and 3 large stars. Each star on the CO meter equals 10,000 points. The smaller stars indicate the amount needed for a CO power, and the large stars indicate the amount needed for a super CO power.
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When you are damaging an enemy unit, your CO meter rises by 1/4 of the damage you've done, plus whatever damage you take when attacking.Įach CO has an individual amount of points needed to activate their CO and super CO powers, which is indicated by the number of small and large stars in their CO meter. When your infantry gets damaged by 5 hit points, your CO meter rises by 500 points. Each unit has a value that's equal to their cost to create, so an infantry has a value of 1000. The CO meter rises based on the amount of damage you've taken or given out. The default ability modifiers and CO power modifiers can be related to unit bonuses or penalties, unit costs, or related to how the COs units operate with terrain or weather.Įach commanding officer also has a CO Power and Super CO Power, which can be used once the CO meter is charged up. The unit types can also be divided into air, land, and sea units.
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There are three general unit types: soldiers (infantry & mechs), direct combat units (tanks, recons, subs, jets, etc., transports such as the APC, and indirect combat units (artillery, battleships, missile launchers, etc.). The Adventures of Jimmy Neutron vs.Each commanding officer has a default ability that affects certain unit types all of the time. Franchise InteractiveĪdvance Wars NA, PAL / Game Boy Wars Advance & Game Boy Wars Advance 2 JP
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The table below shows the acronyms used.ģ-in-1 Sports Pack: Paintball Splat! / Dodgeball Dodge This! / Big Alley Bowling NA Multiplayer games between two or more Game Boy Advance systems require the appropriate Game Link Cable or Wireless Adapter.
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Games are listed with their abilities for multiplayer, when applicable. PAL/ SECAM territories, most of Europe, Australia, and parts of Asia. North America and other NTSC territories, besides Japan. The final game released for the Game Boy Advance was the North American localization of Samurai Deeper Kyo, which released as a bundle with a DVD set on February 12, 2008. The Game Boy Advance is a handheld video game system developed by Nintendo and released during the sixth generation of video games. This list does not include Game Boy Advance Video releases.Įvery GBA game features the disclaimers "Only for Game Boy Advance" and "Not compatible with other Game Boy systems". The number of games in this list is 1537, organized alphabetically by the games' localized English titles, or, when Japan-exclusive, their rōmaji transliterations. This is a list of games released for the Game Boy Advance handheld video game system. On the far right is a United States Nickel shown for scale. Clockwise from left: A Game Boy Game Pak, a Game Boy Advance Game Pak, and a Nintendo DS Game Card.